The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG that explores the series' post-pandemic landscape. The project was revealed, with a crowdfunding campaign scheduled to begin in the spring of 2026.

"This endeavor will bring the series' unique suspense, strategic depth, and memorable setting to the table, providing fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," states an announcement.

Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, figurines, and various premium versions.

Delving Into The Division's Dystopian World

In this universe, a deadly virus called Green Poison was released in New York City, plunging the United States into turmoil. As the crisis escalates, society crumbles and violent factions emerge, turning the urban landscape into a warzone. To restore order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. This is where the agents come in.

Work on the game has been in progress for approximately several years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a wider market, particularly in the United States. Manufacturing is slated to begin right after the campaign, with shipping projected for later in 2026.

A Streamlined Gameplay Mechanic: The GRIS System

A preview at the game's rules confirms it uses d10s predominantly through its proprietary GRIS system, encouraging a streamlined and tactical style. Players leverage skills or traits to assemble a handful of dice, usually between one and five d10s.

  • Rather than summing the total, participants choose a single “result die” from the group.
  • This die is then compared against a target difficulty.
  • Achieving a natural 10 grants additional bonuses, such as increased harm or enhanced aid.

Combat Emphasize Positioning and Awareness

Battles stress placement and situational awareness, reflecting the video games. Factors like taking cover, elevation, or visibility directly influence success chances. This mechanic seems built to reward teamwork and smart positioning instead of raw numbers.

A Novel Wound Mechanic

The way injuries is managed introduces a compelling narrative layer. Agents have a injury limit; taking heavy hits weakens their effectiveness by decreasing the size of their dice pool.

  1. At critical condition, an operative is downed, but they’re not unconscious.
  2. They can still move and perform restricted acts, simulating the "downed" state common to video game shooters.
  3. Any agent in this state must consult a trauma table, risking lingering conditions like trauma or mobility-impairing wounds.

A Ready-to-Play Adventure

A publicly available introductory rulebook will be released soon. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this mission, players spearhead the search for a missing medical team and work to stop an attack by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings will be unveiled near the campaign launch.

Devin Brady
Devin Brady

Lena is a cybersecurity specialist with over 10 years of experience in IT infrastructure and digital risk management.